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Vancouver Based Product Designer
Senior UX Designer with 8+ years of experience designing user-centered products across web, iOS, Android, and emerging technologies. Skilled in crafting scalable, intuitive experiences across industries including fintech, e-commerce, education, automotive, and enterprise tools. Experienced in end-to-end design, systems thinking, and cross-functional collaboration within both agency and in-house environments.
CapGemini
Senior Product Designer
2024 - 2025
Led UX/UI design across web, mobile, AR, VR, and XR projects—delivering immersive experiences for enterprise clients in industrial real estate, automotive, luxury goods, and tech. Projects ranged from luxury configurators and interactive AR tools to enterprise web apps, built for Apple Vision Pro, Meta Quest, and desktop/mobile platforms.
Designed a 3D truck configurator for a top commercial vehicle brand, boosting usability and interactivity while modernizing their pre-sales process.
Contributed to the award-winning Cincinnati Children’s Hospital VR project—winner of the 2024 Unity for Humanity Award—helping redefine pediatric pre-surgical planning through immersive visualization, surgical precision tools, and global collaboration.
Led the design of a $1.9M interactive AR tool that increased investor interest and accessibility by enabling remote industrial site exploration—reducing travel costs and accelerating decision-making.
Unity
Senior UX Designer
2020 - 2024
Worked within the Unity Accelerate Solutions team, leading the design of real-time 3D, mobile (iOS/Android), and immersive experiences across education, retail, industrial IoT, and consumer sectors. Projects included digital twins, interactive storytelling, and scalable UX systems across mobile and XR platforms.
Led design for a 4-product interactive experience for a major toy/robotics brand (NDA), blending physical and digital play. One of the products won the STEAM Toy of the Year Award, recognized for redefining how users interact with physical models by merging educational content with immersive AR storytelling.
Drove end-to-end UX delivery—from stakeholder presentations and requirements gathering to implementation—ensuring alignment with both business goals and user needs.
Led small design teams on multi-phase projects, providing creative direction and feedback to ensure quality and consistency across deliverables.
Designed scalable, multi-platform UX systems, delivering seamless experiences across mobile, desktop, tablet, and XR devices.
Conducted iterative user testing with adult and youth users to refine onboarding, usability, and long-term engagement.
FingerFood ATG
Interaction Designer
2018 - 2020
Worked as part of a multidisciplinary product design team delivering mobile, web, and emerging technology experiences across fintech, e-commerce, gaming, and institutional training. Projects spanned iOS, Android, and browser-based platforms—translating complex technical ideas into intuitive, user-centered solutions.
Designed user experiences for crypto banking apps, e-commerce storefronts, and mobile game asset platforms, contributing to product launches across both iOS and Android.
Led end-to-end design for responsive web applications and mobile interfaces, including flows, interaction models, and high-fidelity UI.
Collaborated closely with developers, PMs, and stakeholders to ensure alignment across business goals, technical constraints, and user needs.
Contributed to the early exploration of VR training tools, including a pilot project with the Justice Institute of British Columbia for immersive correctional officer simulations.
Atlantic Technological University
BA (Hons) in Creative Design & Innovation — Industrial and Product Design
2013 - 2017
Primarily an industrial design program, the course provided a strong foundation in product development, user research, sketching, and prototyping. In later years, the curriculum evolved to include more digital technologies, making the transition to UX/UI design a natural extension of my skillset.
Collaborated with numerous Irish businesses throughout the course to deliver real-world design solutions, gaining hands-on experience across both physical and digital product development.
Tools
Figma
Sketch
Adobe Suite
Framer
ProtoPie
Principle
Miro
Jira
Skillset
Design Systems
User Flows & Wireframing
Prototyping & Testing
Real-time 3D & Spatial UX
Real-time 3D & Spatial UX
Team Leadership
Reach out!
Curious about working together? I’d love to hear about your project, challenge, or idea.